Expedition Log · Orientation
Field Guide
How predator cards work, what the numbers mean, and how a quiet hunt plays out across the ranges.

Hover for full card preview
- RangeTop-left cost
- StrikeBottom-left power
- EnduranceBottom-right durability
- SerengetiRealm affinity
Four World Ranges
From golden savanna to boreal silence, four ranges still hold the hunt. Serengeti, Bengal, Patagonia, and Taiga are home to apex predators, patient observers, and collectors who compete without losing the documentary calm. Tour the ranges before the last territory fades.
Serengeti
The Golden Veld
The Golden Veld — open pursuit, pride pressure, and cheetah speed across sun-warmed grass.
Bengal
The Delta Veil
The Delta Veil — river ambush, mangrove patience, and sudden strikes from monsoon shadow.
Patagonia
The Ember Ridge
The Ember Ridge — granite ledges, canopy stalking, and harpy strikes above volcanic coast.
Taiga
The Boreal Quiet
The Boreal Quiet — wolf patrols, snow-leopard patience, and golden-eagle finishes on cold wind.
The hunt
You and a rival observer trade turns deploying predators. Reduce their health to zero before they do the same to you.
Reading a card
Each card is a predator unit you can deploy from your hand onto your range.
- RangeRange cost — how much territory you spend to deploy this predator this turn.
- StrikeStrike power — damage this unit deals when it fights.
- EnduranceEndurance — damage it can absorb before it leaves the board.
- DomainWhich range the card belongs to — Serengeti, Bengal, Patagonia, or Taiga.
- AbilitySpecial behaviour printed beneath the name — read it before committing a line.
- KeywordsShort traits like Stealth or Charge that change how combat resolves.
Your range
You have four board slots. Fill them with predators to control pressure, block incoming strikes, and set up finishers.
Turn structure
- Start your turn with refreshed mana — you begin at five and gain +1 max mana each turn.
- Play affordable cards from your hand onto open board slots.
- Press Battle so your units strike first during combat.
- Press End Turn — your rival plays cards, then combat resolves.
- Surviving attackers hit the rival observer directly. Repeat until one health total reaches zero.
Building a list
Matches use twenty-card decks. Balance low-range scouts, mid-range hunters, and high-range apex finishers so your lines stay flexible across the season.
